Marking two decades after the legendary game debuted across the Atlantic, offering everyday gamers the tools to become rock legends. Not in reality, but try telling that someone who's mastered Free Bird’s lengthy guitar solo in front of a packed crowd of friends.
Created by the developers, the game provided users with a plastic guitar peripheral to follow coloured notes moving along the display in time with a song. Every sequence corresponded to particular chords, producing the sensation of a genuine performance.
Harmonix had already experimented with rhythm games before partnering with the publisher, later acquired by the gaming giant during the mid-2000s. Collaboratively, they laid the foundations for an unlikely billion-dollar franchise which made a significant influence on numerous of the artists included, introducing decades-old bands to a new generation of gaming enthusiasts.
A former executive, ex-chief operating officer of Harmonix, remembers the early budgetary hurdles of licensing the songs – even though initial releases mostly used cover versions.
“We rerecorded all the music since the cost prohibitive,” he says. “Even with the necessary permissions alone, it proved nearly impossible. We failed to secure acts such as the Who – RedOctane had virtually no money, and our team was fairly certain it would fail. However, when the game took off, album purchases airtime increased, everyone wanted to participate.”
He continues: “One of the remarkable aspects was how many parents got in touch and thanked us for exposing their kids to the music they loved. It became an intergenerational thing.”
Timeless Music Gains a New Audience
Northern Irish blues-rock band the Answer included their track in the 2008 release Guitar Hero World Tour. Guitarist Paul Mahon recalls how the series revived older hits to the forefront: “The game offered a larger, new demographic. Generally such music was considered music that was past it, however once it got included in the game young people were finding it, suddenly it became trendy. That legitimised the genre, eliminating the ‘dad rock’ label. It provided all our music a new life.”
At that time, the band's first record remained unreleased stateside, meaning Guitar Hero was a key medium of discovery for the group during their a North American tour supporting the rock giants. “Their crew were playing Never Too Late on the tour bus, and some of them knew us from Guitar Hero,” Mahon says.
Major Band Titles and Lasting Impact
Rock’s heavyweight names quickly capitalised on the series’ popularity, including bands like Aerosmith, Metallica and others featuring in specialized game editions that focused on each band’s catalogue and associated stories, visuals and legendary status. For example, the Aerosmith edition, reportedly earned the band greater revenue compared to their studio albums. It sold well over 500,000 units in its first week, and sales of their songs rose significantly at a time as the industry faced decline.
Guitar Hero still motivates quick-handed fanaticism within the community. Earlier this year, a streamer completed a remarkable feat featuring the challenging track – a notoriously difficult anthem popularized through the game – using a fan-made version, a freeware game with almost identical mechanics and extensive customisation options. This track is challenging enough on expert mode, not to mention performed at double speed and without missing a single one of its near 4,000 notes. The streamer stated it took nine months to accomplish.
“The game is a fun, imaginary experience. Just as with other games, that doesn’t mean you ought to pick up actual weapons and enlist,” notes DragonForce guitarist the artist.
The band previously wrapped up a profitable run before Through the Fire and Flames was featured on Guitar Hero III, but Li says it turned them into widely recognized. “I remember our distributors calling to tell me that our records were moving rapidly,” he shares. “It exploded when we next toured, and we were playing right ahead of the headliners at the event.”
In fact, the band's visibility via the game was so immense that it threatened to overshadow all other accomplishments. Last year, the song was used in promotional material for a major film. “In the past I felt otherwise, but I’ve made peace with it,” Li says. “If you only listen to a single track, that's fine – everyone’s got a unique path in music and I’m glad we played a role of people’s lives”.
Enduring Impact from the Iconic Controller
Top-tier promotion, whether it’s for automobiles, apparel or games, extends beyond mere transactions – it inspires a desire. Was the game able to tap into that? “That’s exactly what we were aiming to achieve,” Dornbrook says. “The excitement of being a rock star in the spotlight. From day one, the co-founders believed humans have a natural urge to create songs, and they wanted to use technology to enable everyone to do it”.
Most installments were released over a mere half-decade between 2005 and 2010, featuring derivative titles such as the DJ version, complete with a spinning deck, and Band Hero. Subsequently, corporate focus on peripherals died down, except for a short-lived revival in 2015.
Titles such as the fan project and newer releases have kept the community active, and there’s set to be something from the original publisher in development. Recently formed developers has begun work on their first rhythm-based title. Original co-founders are participating in advisory roles. Are gamers ready to embrace a new entry in the spirit of Guitar Hero?
“We thought those games could be like Madden allowing annual releases,” he remarks. “There’s so much new music it could remain evergreen, thus I remain hopeful. There’s no reason why it can’t continue with new generations.”